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All the milihime sound files are downloaded from the resource site during play, all following the same pattern. This makes it relatively easy to grab them yourself. Typically, the url is something like this.

http://res.milihime.jp.edgesuite.net/res/vZZ/sound/voice/XXX/v_XXX_YYYY.mp3
XXX = The ID number of the Hime in question. Always a three digit number.
YYYY = The actual code used for dialogue. Consistant across himes. Ends in 0.
vZZ = 'Version number' Currently at v29

0010: Introduction
0020: Secretary Dialogue 1
0030: Secretary Dialogue 2
0040: Secretary Dialogue 3
0050: Secretary Idle
0060: Secretary Select
0070: Searching/Special Duty Launched
0080: Selected for Squad
0090: Sortie Start
0100: Battlefield Map - Positive
0110: Battlefield Map - Negative
0120: Combat Start
0130: Mopping Up Phase Start
0140: Attack #1
0150: Attack #2
0160: Attack - Mopping up
0170: Damaged #1
0180: Damaged #2
0190: Critical Damage
0200: MVP
0210: Combat/Special duty Return
0220: Resupply
0230: Resupply/Strengthen #1
0240: Resupply/Strengthen #2
0250: Rest - short
0260: Rest - Long
0270: Searching End
0280: View Record
0290: Stalled out (KOed)
0300: Library entry
0310: Game Intro
0320: "Milihime Taisen!"
0330: "Milihime!"

The following only occur with new Himes
0340: Eating Chocolate
0350: ??
0360: Alarm Clock (Older Himes use 0250 or 0260)
0370: Tactics - Blitzkrieg
0380: Tactics - Deep Tactics
0390: Tactics - Mobile Verteidigung
0400: Tactics - Pak Front

Posted in Dialogue order
|ClipIntro = v_XXX_0010.ogg
|ClipLibrary = v_XXX_0300.ogg
|ClipSecSelect = v_XXX_0060.ogg
|ClipSecDial1 = v_XXX_0020.ogg
|ClipSecDial2 = v_XXX_0030.ogg
|ClipSecDial3 = v_XXX_0040.ogg
|ClipSquad = v_XXX_0080.ogg
|ClipResupply = v_XXX_0220.ogg
|ClipRestSH = v_XXX_0250.ogg
|ClipRestLG = v_XXX_0260.ogg
|ClipUpgrade = v_XXX_0230.ogg
|ClipUpgrade2 = v_XXX_0240.ogg
|ClipSearchStart = v_XXX_0070.ogg
|ClipSearchEnd = v_XXX_0270.ogg
|ClipRecord = v_XXX_0280.ogg
|ClipIdle = v_XXX_0050.ogg
|ClipSortieBegin = v_XXX_0090.ogg
|ClipBattleMapP = v_XXX_0100.ogg
|ClipBattleMapN = v_XXX_0110.ogg
|ClipBattleStart = v_XXX_0120.ogg
|ClipATK1 = v_XXX_0140.ogg
|ClipATK2 = v_XXX_0150.ogg
|ClipDMG1 = v_XXX_0170.ogg
|ClipDMG2 = v_XXX_0180.ogg
|ClipSDMG = v_XXX_0190.ogg
|ClipStalled = v_XXX_0290.ogg
|ClipMopBegin = v_XXX_0130.ogg
|ClipMopEnd = v_XXX_0160.ogg
|ClipMVP = v_XXX_0200.ogg
|ClipReturn = v_XXX_0210.ogg

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