Promotion is the act of improving a milihime's base stats and maximum number for stats. It also gives them another slot (unless they already had 4 slots) and slight boost of capacity of fuel and ammo. Promotion can only be attempted once the milihime has reached a certain level. Going through promotion consumes resources (differs depending on corps).
Some milihime are able to be promote a second time, consuming more resources and requiring a higher minimum level.
By RELOAD, there are variants of milihime present one that don't posses a 2nd promotion and the "Prime" variants that had it.
It is important to note that a second promotion will reset all modernization efforts put into the milihime and her level will also reset back to 1. It sometimes also changes the milihime's corps.
List of changes after promotion.
1st promotion | 2nd promotion. | |
Appearance | - | Change |
Corp | - | Possible change |
Level | Keep | Back to 1 |
Strengthening Capacity |
Keep | Reset. |
Strengthening Stats |
Keep | Reset |
Condition level is determined by the corps. There are some exception cases that can be promoted at a lower or higher level.
Awakening Promotion[]
Awakening Promotion is a different method of promoting a Milihime, which is the same as Promoting to Shou. However it requires items which depends on the Milihime itself.
Awaken Milihimes don't have a further promotion and their stats are much higher than others who had similar Tanks as theirs. Along with it, they had special skills that can help during both normal maps and boss raids.
List of Skills:
Milihime | Skill | |
---|---|---|
Kerscher | Firepower and acc up when in the same squad as Carius | |
Pascucci | Taiha/Moderate Damage Counter | |
Bruno | Supply node restoration | |
Mannerheim | On a squad with same nationality (Finnish), all members' stats up | |
Neigl | Firepower and acc up when taiha'd | |
Mayor | Double attack at 55% firepower | |
Luck | Firepower up when full HP | |
Wahl | When squad is filled with love-awakened himes, all members' stats up | |
Ruffer | Always evades first attack | |
Knispel | On a squad with same nationality (German), all members' stats up | |
Lavrinenko | Always evades first attack | |
Rudel | Once per sortie, for each enemies stalled firepower +4 | |
Ernst | 35% chance to protect allies | |
Kleeberg | Critical damage +50% | |
Burda | Morale up after rest | |
Carius | When HP is full, all squad members' stats up | |
Naumann | Evasion +15 when HP full | |
Primozic | 30% chance of protecting allies from attacks, evasion +5 | |
Anding | During cleanup phase, stats up | |
Wittmann | When HP is full, attacks enemies 5 times at 60% FP each shot | |
Barkmann | In city battle maps, attacks enemies 3 times at 75% FP | |
Șerbănescu | First attack always hits no matter what |